Vibecode Recraft
track this build5 steps, step by step0%A consolation build is possible, but the paid product's decisive value sits outside a solo rebuild. For Recraft, organize prompts and local vector or raster generation jobs for branded assets. The hard boundary is proprietary design model, vector generation quality, style controls, and compute, plus frontier models, compute, and data.
You are building a lean indie version of Recraft. Create the following project files first, then implement the application by following them. Keep the files updated as decisions change. Do not collapse this into a single README or prompt. ===== README.md ===== # Recraft indie build ## Goal Build the smallest trustworthy replacement for the core Recraft workflow for one developer or a tiny team. ## Scope Organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. ## Quick start 1. Install the documented dependencies. 2. Copy `.env.example` to `.env`. 3. Run the development command chosen during implementation. 4. Complete the acceptance checks in `BUILD_PLAN.md`. ## Honest limits This build deliberately does not replace: - proprietary design model, vector generation quality, style controls, and compute - frontier proprietary models - hosted GPU capacity - licensed training data - moderation and fast global delivery If those capabilities are essential, use ComfyUI instead of pretending the gap is solved. ===== AGENTS.md ===== # Agent instructions - Optimize for a working, understandable weekend build. - Prefer the fewest moving parts that satisfy the brief. - Do not invent cryptography, security guarantees, APIs, or compliance claims. - Keep secrets out of source control and logs. - Add focused tests for destructive, security-sensitive, and data-loss paths. - Run the project checks before declaring the build complete. - Record any deliberate shortcut in the README under "Tradeoffs". ===== BUILD_PLAN.md ===== # Build plan ## Original build brief Build a closest honest personal substitute for Recraft in an empty repository. Use Python 3.12, FastAPI, SQLite, ComfyUI as a local worker, and a small React frontend; do not offer alternative stacks. The core loop is: organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. Make the first run work locally with one documented command. Store all user data locally by default and make export straightforward. Put secrets in .env, ship .env.example, and never commit credentials. Create prompt, negative-prompt, seed, dimensions, model, and workflow controls. Submit jobs only to the local ComfyUI endpoint configured in .env. Record exact generation parameters and workflow JSON beside every output. Build a searchable contact sheet with compare, favorite, annotate, and rerun actions. Support local image-to-image and mask inputs without uploading them elsewhere. Show estimated VRAM needs and fail clearly when a workflow or model is missing. Include clear empty, loading, success, and recoverable error states. Add input validation, safe filenames, and graceful handling of unavailable APIs. Write focused tests for the core transformation and one end-to-end happy path. Create a README with setup, architecture, permissions, data location, and backup steps. Do not add accounts, billing, telemetry, analytics, or a hosted control plane. Do not claim to reproduce proprietary data, network liquidity, regulated access, or frontier infrastructure. Deliberately leave out training a new frontier model. Deliberately leave out copying a vendor's proprietary model or dataset. Deliberately leave out public generation hosting and moderation. Finish by running the tests and listing the exact commands used. ## Required capabilities - GPU-capable machine or user-supplied generation API - ComfyUI - model files with appropriate licenses - local storage ## Delivery order 1. Scaffold the smallest runnable application and document its commands. 2. Implement the primary data model and core workflow. 3. Add validation, safe failure states, and persistence. 4. Cover the critical path with automated tests. 5. Exercise a clean install from the README and fix every missing step. ## Done when - A new user can go from clone to first successful workflow using only the README. - The core workflow works without paid infrastructure unless the brief requires it. - Tests cover the highest-risk behavior. - Known limitations are explicit rather than hidden. ===== .env.example ===== # Copy to .env and document every variable when it is introduced. # Never put real credentials in this file. APP_ENV=development # Add only values required by the selected implementation.
You are building a lean indie version of Recraft. Create the following project files first, then implement the application by following them. Keep the files updated as decisions change. Do not collapse this into a single README or prompt. ===== README.md ===== # Recraft indie build ## Goal Build the smallest trustworthy replacement for the core Recraft workflow for one developer or a tiny team. ## Scope Organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. ## Quick start 1. Install the documented dependencies. 2. Copy `.env.example` to `.env`. 3. Run the development command chosen during implementation. 4. Complete the acceptance checks in `BUILD_PLAN.md`. ## Honest limits This build deliberately does not replace: - proprietary design model, vector generation quality, style controls, and compute - frontier proprietary models - hosted GPU capacity - licensed training data - moderation and fast global delivery If those capabilities are essential, use ComfyUI instead of pretending the gap is solved. ===== AGENTS.md ===== # Agent instructions - Optimize for a working, understandable weekend build. - Prefer the fewest moving parts that satisfy the brief. - Do not invent cryptography, security guarantees, APIs, or compliance claims. - Keep secrets out of source control and logs. - Add focused tests for destructive, security-sensitive, and data-loss paths. - Run the project checks before declaring the build complete. - Record any deliberate shortcut in the README under "Tradeoffs". ===== BUILD_PLAN.md ===== # Build plan ## Original build brief Build a closest honest personal substitute for Recraft in an empty repository. Use Python 3.12, FastAPI, SQLite, ComfyUI as a local worker, and a small React frontend; do not offer alternative stacks. The core loop is: organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. Make the first run work locally with one documented command. Store all user data locally by default and make export straightforward. Put secrets in .env, ship .env.example, and never commit credentials. Create prompt, negative-prompt, seed, dimensions, model, and workflow controls. Submit jobs only to the local ComfyUI endpoint configured in .env. Record exact generation parameters and workflow JSON beside every output. Build a searchable contact sheet with compare, favorite, annotate, and rerun actions. Support local image-to-image and mask inputs without uploading them elsewhere. Show estimated VRAM needs and fail clearly when a workflow or model is missing. Include clear empty, loading, success, and recoverable error states. Add input validation, safe filenames, and graceful handling of unavailable APIs. Write focused tests for the core transformation and one end-to-end happy path. Create a README with setup, architecture, permissions, data location, and backup steps. Do not add accounts, billing, telemetry, analytics, or a hosted control plane. Do not claim to reproduce proprietary data, network liquidity, regulated access, or frontier infrastructure. Deliberately leave out training a new frontier model. Deliberately leave out copying a vendor's proprietary model or dataset. Deliberately leave out public generation hosting and moderation. Finish by running the tests and listing the exact commands used. ## Required capabilities - GPU-capable machine or user-supplied generation API - ComfyUI - model files with appropriate licenses - local storage ## Delivery order 1. Scaffold the smallest runnable application and document its commands. 2. Implement the primary data model and core workflow. 3. Add validation, safe failure states, and persistence. 4. Cover the critical path with automated tests. 5. Exercise a clean install from the README and fix every missing step. ## Done when - A new user can go from clone to first successful workflow using only the README. - The core workflow works without paid infrastructure unless the brief requires it. - Tests cover the highest-risk behavior. - Known limitations are explicit rather than hidden. ===== .env.example ===== # Copy to .env and document every variable when it is introduced. # Never put real credentials in this file. APP_ENV=development # Add only values required by the selected implementation.
You are building a production product version of Recraft. Create the following project files first, then implement the application by following them. Keep the files updated as decisions change. Do not collapse this into a single README or prompt. ===== PRODUCT.md ===== # Recraft product brief ## Problem A consolation build is possible, but the paid product's decisive value sits outside a solo rebuild. For Recraft, organize prompts and local vector or raster generation jobs for branded assets. The hard boundary is proprietary design model, vector generation quality, style controls, and compute, plus frontier models, compute, and data. ## Product outcome Organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. ## Target user A serious builder who needs a maintainable product foundation rather than a one-off demo. ## Required capabilities - GPU-capable machine or user-supplied generation API - ComfyUI - model files with appropriate licenses - local storage ## Explicit non-goals for v1 - proprietary design model, vector generation quality, style controls, and compute - frontier proprietary models - hosted GPU capacity - licensed training data - moderation and fast global delivery ## Success criteria - The primary workflow is measurable end to end. - Setup is reproducible in a clean environment. - Failure, recovery, and support paths are documented. - Product claims match what the implementation actually guarantees. ===== ARCHITECTURE.md ===== # Architecture ## Starting brief Build a closest honest personal substitute for Recraft in an empty repository. Use Python 3.12, FastAPI, SQLite, ComfyUI as a local worker, and a small React frontend; do not offer alternative stacks. The core loop is: organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. Make the first run work locally with one documented command. Store all user data locally by default and make export straightforward. Put secrets in .env, ship .env.example, and never commit credentials. Create prompt, negative-prompt, seed, dimensions, model, and workflow controls. Submit jobs only to the local ComfyUI endpoint configured in .env. Record exact generation parameters and workflow JSON beside every output. Build a searchable contact sheet with compare, favorite, annotate, and rerun actions. Support local image-to-image and mask inputs without uploading them elsewhere. Show estimated VRAM needs and fail clearly when a workflow or model is missing. Include clear empty, loading, success, and recoverable error states. Add input validation, safe filenames, and graceful handling of unavailable APIs. Write focused tests for the core transformation and one end-to-end happy path. Create a README with setup, architecture, permissions, data location, and backup steps. Do not add accounts, billing, telemetry, analytics, or a hosted control plane. Do not claim to reproduce proprietary data, network liquidity, regulated access, or frontier infrastructure. Deliberately leave out training a new frontier model. Deliberately leave out copying a vendor's proprietary model or dataset. Deliberately leave out public generation hosting and moderation. Finish by running the tests and listing the exact commands used. ## Boundaries Separate the product into replaceable modules for interface, application logic, persistence, external integrations, and operational concerns. Keep domain logic independent from delivery frameworks and vendors. ## Production baseline - Configuration: validated at startup with safe local defaults where possible. - Security: least privilege, input validation, secret redaction, rate limits on abuse-prone paths, and no invented security primitives. - Data: explicit schema and migrations, transactional writes where integrity matters, backup and restore instructions. - Integrations: adapters around third-party providers, idempotent webhook or job processing, bounded retries, and timeouts. - Observability: structured logs with request or operation IDs, an error-tracking hook, and health/readiness checks where a server exists. - Quality: unit tests for domain rules, integration tests at module boundaries, and one end-to-end critical-path test. ## Decision records For each major dependency, document why it was chosen, its failure mode, and how it can be replaced. Do not introduce infrastructure until a requirement justifies it. ===== AGENTS.md ===== # Agent instructions - Read `PRODUCT.md` and `ARCHITECTURE.md` before changing code. - Implement milestone by milestone; keep each change reviewable and leave the application runnable. - Treat authentication, payments, encryption, imports, webhooks, and destructive actions as high-risk boundaries when present. - Never invent cryptography or silently weaken a requirement to make a test pass. - Use provider interfaces for external services and deterministic fakes in tests. - Add migrations and rollback or recovery notes for persistent data changes. - Log useful operational context without credentials, tokens, passwords, or personal data. - Update documentation and run all checks before completing a milestone. ===== MILESTONES.md ===== # Delivery milestones ## M0 — Decisions and scaffold - Confirm the runtime, persistence model, threat boundaries, and deployment target. - Create a reproducible local environment and continuous checks. ## M1 — Core workflow - Implement the smallest end-to-end product path with validation and tests. - Keep integrations behind interfaces. ## M2 — Trust layer - Add secure failure behavior, recovery paths, audit-relevant events, and data safeguards. - Test abuse cases and destructive operations. ## M3 — Operability - Add structured logs, error reporting hooks, health signals, backup/restore documentation, and deployment configuration. ## M4 — Release gate - Run a clean-install test, critical-path end-to-end test, dependency review, and documented rollback exercise. - Compare the shipped behavior with `PRODUCT.md` and publish remaining limitations. ===== OPERATIONS.md ===== # Operations ## Before release - Validate configuration and secrets at startup. - Define backup, restore, and rollback procedures and test them. - Document logs, error tracking, health signals, and alert ownership. - Set dependency update and vulnerability review expectations. ## Incident checklist 1. Contain the issue without destroying evidence or user data. 2. Record the timeline and affected scope. 3. Rotate exposed secrets and revoke compromised sessions or credentials. 4. Restore from a verified source when needed. 5. Document the root cause, remediation, and regression test. ## Launch constraint Do not market omitted Recraft capabilities as implemented. The v1 non-goals in `PRODUCT.md` remain user-visible limitations until they are deliberately delivered.
# Recraft indie build ## Goal Build the smallest trustworthy replacement for the core Recraft workflow for one developer or a tiny team. ## Scope Organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. ## Quick start 1. Install the documented dependencies. 2. Copy `.env.example` to `.env`. 3. Run the development command chosen during implementation. 4. Complete the acceptance checks in `BUILD_PLAN.md`. ## Honest limits This build deliberately does not replace: - proprietary design model, vector generation quality, style controls, and compute - frontier proprietary models - hosted GPU capacity - licensed training data - moderation and fast global delivery If those capabilities are essential, use ComfyUI instead of pretending the gap is solved.
# Agent instructions - Optimize for a working, understandable weekend build. - Prefer the fewest moving parts that satisfy the brief. - Do not invent cryptography, security guarantees, APIs, or compliance claims. - Keep secrets out of source control and logs. - Add focused tests for destructive, security-sensitive, and data-loss paths. - Run the project checks before declaring the build complete. - Record any deliberate shortcut in the README under "Tradeoffs".
# Build plan ## Original build brief Build a closest honest personal substitute for Recraft in an empty repository. Use Python 3.12, FastAPI, SQLite, ComfyUI as a local worker, and a small React frontend; do not offer alternative stacks. The core loop is: organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. Make the first run work locally with one documented command. Store all user data locally by default and make export straightforward. Put secrets in .env, ship .env.example, and never commit credentials. Create prompt, negative-prompt, seed, dimensions, model, and workflow controls. Submit jobs only to the local ComfyUI endpoint configured in .env. Record exact generation parameters and workflow JSON beside every output. Build a searchable contact sheet with compare, favorite, annotate, and rerun actions. Support local image-to-image and mask inputs without uploading them elsewhere. Show estimated VRAM needs and fail clearly when a workflow or model is missing. Include clear empty, loading, success, and recoverable error states. Add input validation, safe filenames, and graceful handling of unavailable APIs. Write focused tests for the core transformation and one end-to-end happy path. Create a README with setup, architecture, permissions, data location, and backup steps. Do not add accounts, billing, telemetry, analytics, or a hosted control plane. Do not claim to reproduce proprietary data, network liquidity, regulated access, or frontier infrastructure. Deliberately leave out training a new frontier model. Deliberately leave out copying a vendor's proprietary model or dataset. Deliberately leave out public generation hosting and moderation. Finish by running the tests and listing the exact commands used. ## Required capabilities - GPU-capable machine or user-supplied generation API - ComfyUI - model files with appropriate licenses - local storage ## Delivery order 1. Scaffold the smallest runnable application and document its commands. 2. Implement the primary data model and core workflow. 3. Add validation, safe failure states, and persistence. 4. Cover the critical path with automated tests. 5. Exercise a clean install from the README and fix every missing step. ## Done when - A new user can go from clone to first successful workflow using only the README. - The core workflow works without paid infrastructure unless the brief requires it. - Tests cover the highest-risk behavior. - Known limitations are explicit rather than hidden.
# Copy to .env and document every variable when it is introduced. # Never put real credentials in this file. APP_ENV=development # Add only values required by the selected implementation.
# Recraft product brief ## Problem A consolation build is possible, but the paid product's decisive value sits outside a solo rebuild. For Recraft, organize prompts and local vector or raster generation jobs for branded assets. The hard boundary is proprietary design model, vector generation quality, style controls, and compute, plus frontier models, compute, and data. ## Product outcome Organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. ## Target user A serious builder who needs a maintainable product foundation rather than a one-off demo. ## Required capabilities - GPU-capable machine or user-supplied generation API - ComfyUI - model files with appropriate licenses - local storage ## Explicit non-goals for v1 - proprietary design model, vector generation quality, style controls, and compute - frontier proprietary models - hosted GPU capacity - licensed training data - moderation and fast global delivery ## Success criteria - The primary workflow is measurable end to end. - Setup is reproducible in a clean environment. - Failure, recovery, and support paths are documented. - Product claims match what the implementation actually guarantees.
# Architecture ## Starting brief Build a closest honest personal substitute for Recraft in an empty repository. Use Python 3.12, FastAPI, SQLite, ComfyUI as a local worker, and a small React frontend; do not offer alternative stacks. The core loop is: organize prompts and local vector or raster generation jobs for branded assets, submit them to a user-owned model server, and keep outputs reproducible. Make the first run work locally with one documented command. Store all user data locally by default and make export straightforward. Put secrets in .env, ship .env.example, and never commit credentials. Create prompt, negative-prompt, seed, dimensions, model, and workflow controls. Submit jobs only to the local ComfyUI endpoint configured in .env. Record exact generation parameters and workflow JSON beside every output. Build a searchable contact sheet with compare, favorite, annotate, and rerun actions. Support local image-to-image and mask inputs without uploading them elsewhere. Show estimated VRAM needs and fail clearly when a workflow or model is missing. Include clear empty, loading, success, and recoverable error states. Add input validation, safe filenames, and graceful handling of unavailable APIs. Write focused tests for the core transformation and one end-to-end happy path. Create a README with setup, architecture, permissions, data location, and backup steps. Do not add accounts, billing, telemetry, analytics, or a hosted control plane. Do not claim to reproduce proprietary data, network liquidity, regulated access, or frontier infrastructure. Deliberately leave out training a new frontier model. Deliberately leave out copying a vendor's proprietary model or dataset. Deliberately leave out public generation hosting and moderation. Finish by running the tests and listing the exact commands used. ## Boundaries Separate the product into replaceable modules for interface, application logic, persistence, external integrations, and operational concerns. Keep domain logic independent from delivery frameworks and vendors. ## Production baseline - Configuration: validated at startup with safe local defaults where possible. - Security: least privilege, input validation, secret redaction, rate limits on abuse-prone paths, and no invented security primitives. - Data: explicit schema and migrations, transactional writes where integrity matters, backup and restore instructions. - Integrations: adapters around third-party providers, idempotent webhook or job processing, bounded retries, and timeouts. - Observability: structured logs with request or operation IDs, an error-tracking hook, and health/readiness checks where a server exists. - Quality: unit tests for domain rules, integration tests at module boundaries, and one end-to-end critical-path test. ## Decision records For each major dependency, document why it was chosen, its failure mode, and how it can be replaced. Do not introduce infrastructure until a requirement justifies it.
# Agent instructions - Read `PRODUCT.md` and `ARCHITECTURE.md` before changing code. - Implement milestone by milestone; keep each change reviewable and leave the application runnable. - Treat authentication, payments, encryption, imports, webhooks, and destructive actions as high-risk boundaries when present. - Never invent cryptography or silently weaken a requirement to make a test pass. - Use provider interfaces for external services and deterministic fakes in tests. - Add migrations and rollback or recovery notes for persistent data changes. - Log useful operational context without credentials, tokens, passwords, or personal data. - Update documentation and run all checks before completing a milestone.
# Delivery milestones ## M0 — Decisions and scaffold - Confirm the runtime, persistence model, threat boundaries, and deployment target. - Create a reproducible local environment and continuous checks. ## M1 — Core workflow - Implement the smallest end-to-end product path with validation and tests. - Keep integrations behind interfaces. ## M2 — Trust layer - Add secure failure behavior, recovery paths, audit-relevant events, and data safeguards. - Test abuse cases and destructive operations. ## M3 — Operability - Add structured logs, error reporting hooks, health signals, backup/restore documentation, and deployment configuration. ## M4 — Release gate - Run a clean-install test, critical-path end-to-end test, dependency review, and documented rollback exercise. - Compare the shipped behavior with `PRODUCT.md` and publish remaining limitations.
# Operations ## Before release - Validate configuration and secrets at startup. - Define backup, restore, and rollback procedures and test them. - Document logs, error tracking, health signals, and alert ownership. - Set dependency update and vulnerability review expectations. ## Incident checklist 1. Contain the issue without destroying evidence or user data. 2. Record the timeline and affected scope. 3. Rotate exposed secrets and revoke compromised sessions or credentials. 4. Restore from a verified source when needed. 5. Document the root cause, remediation, and regression test. ## Launch constraint Do not market omitted Recraft capabilities as implemented. The v1 non-goals in `PRODUCT.md` remain user-visible limitations until they are deliberately delivered.
$ choose a build depth, inspect the files, then open the complete pack in your agent · this prompt is generated from the build plan · improve it via PR
People still pay for Recraft because the product value is the model and compute fleet, not the prompt box around it. The recurring cost buys GPU procurement, model licensing, safety filters, queueing, storage, and rapid model replacement, not just the visible interface.
xproprietary design model, vector generation quality, style controls, and compute
xfrontier proprietary models
xhosted GPU capacity
xlicensed training data
xmoderation and fast global delivery
Recraft pricing
| plan | monthly | annual (per mo) | what you get |
|---|---|---|---|
| free | $0 | $0 | 30 credits per day; up to 3 image uploads per day; up to 2 generated images per prompt. |
| basic 1k | $12 | $10 | 1,000 subscription credits per month; private generations and commercial rights. |
| pro 2k | $20 | $16 | 2,000 subscription credits per month; private generations and commercial rights. |
| pro 4k | $40 | $32 | 4,000 subscription credits per month; private generations and commercial rights. |
| pro 8k | $80 | $64 | 8,000 subscription credits per month; private generations and commercial rights. |
| pro 16k | $160 | $128 | 16,000 subscription credits per month; private generations and commercial rights. |
| teams 2k | $22/user | $18/user | 2,000 credits per member per month; minimum 2 seats; up to 10 concurrent jobs and 4 images per prompt. |
| teams 4k | $44/user | $35/user | 4,000 credits per member per month; minimum 2 seats; up to 10 concurrent jobs and 4 images per prompt. |
| teams 8k | $70/user | — | 8,000 credits per member per month; minimum 2 seats; up to 10 concurrent jobs and 4 images per prompt. |
| teams 16k | $176/user | $141/user | 16,000 credits per member per month; minimum 2 seats; up to 10 concurrent jobs and 4 images per prompt. |
| enterprise | custom | — | Custom credits, seats, support and security terms; 0 self-serve prices published. |
free tier30 credits per day, resetting every 24 hours; up to 3 uploads per day and 2 images per prompt; free outputs are public and lack commercial-use rights.
billingmonthly + annual (up to -20%); paid subscription credits reset monthly
hidden costsUnused subscription credits do not roll over; paid users can buy non-expiring top-ups only in 200/400/800/1,600-credit packs, but pack prices are not publicly listed; Teams requires at least 2 seats.
verified 2026-08-14 · source ↗
Vibecode Recraft
Not really. Recraft's value is not the code: Recheck price before merge. See the honest breakdown above.
How much does Recraft cost?
Recraft's pricing is usage-based or varies by plan · Typical Pro monthly amount; credit terms apply..
What do I lose by replacing Recraft?
Honestly: proprietary design model, vector generation quality, style controls, and compute; frontier proprietary models; hosted GPU capacity; licensed training data; moderation and fast global delivery. If any of those are load-bearing for you, keep paying.
Is there an open-source alternative to Recraft?
Yes: ComfyUI (Node-based open-source diffusion workflow engine with a large ecosystem.). Using prior art is also vibecoding; the prompt is for when you want it exactly your way.